FOMO makes launch videos that move markets. Over 60 videos created for 40+ teams

Trusted by Optimism, Celo, Across, UMA Protocol, Dialect, Floor, Chimpers, Acctual, and many more.

  • TT-Bit Client Logo
  • TT-Bit Client Logo
  • TT-Bit Client Logo
  • TT-Bit Client Logo
  • TT-Bit Client Logo
  • TT-Bit Client Logo

Momo M.

Co-Founder / Chief Product Officer - Acctual

"An amazing creative partner — sets the tone, delivers with impeccable skill, and always exceeds expectations."

Jacob Timperley

Co-Founder — Chimpers

"Top-class animator. Professional, fast, and responsive — 10/10 would hire again."

grayscale photography of sitting man wearing suit

James Richard Fry.

Head of Marketing — Across & UMA Protocol

"Fast, receptive to feedback, and perfectly captured our vision. 10/10."

FOLLOW

Updated On

How to choose a motion design studio for your AI or crypto launch

motion design

motion design

You're about to hire a motion design studio, and you have no reliable way to tell a good one from an expensive one. I should be upfront: I run one of these studios. FOMO*, 95 launch videos for 40+ funded teams including Lido, Optimism, Celo, Across, UMA, NoScroll, and Syncd. So I have an interest in the answer.

I'm writing this anyway, because I've sat on the buyer's side of a lot of these conversations and watched good teams choose badly for reasons nobody warned them about. Most of what follows will help you evaluate me too.


The fears nobody says out loud on the first call

Almost every discovery call I take now opens with some version of the same sentence: we've been burned before.

An agency that copied someone else's work. A freelancer who vanished for two weeks and returned with something unusable. A studio that delivered AI slop with a real invoice attached. By the time a team reaches out, they're not shopping optimistically. They're trying not to repeat something.



Underneath that, three more fears that rarely get spoken:


"I can't actually judge this."
You're going to approve a video and nothing in your job prepared you to evaluate one. You know when something feels off. You don't have language for why, which makes it hard to ask for the right change.

"This is my name on it."
If the launch lands flat, nobody blames the studio. They blame the person who picked the studio.

"We can't afford for this to slip."
Your launch date is set by the product team. Your creative timeline is set by whoever books the call. Those two clocks aren't synchronized, and only one of them is flexible.

A studio worth hiring knows all three are in the room, whether or not you say them.



What actually separates studios


Not taste. Nearly everyone with a decent reel can make something look good.

The difference is judgment: knowing what your video should say, to whom, and what to leave out. A page of copy is roughly 500 words. Thirty seconds holds about 40 before people stop reading. Someone has to decide which 40 survive, and that decision is worth more than any animation skill.

This is why space matters. A studio that hasn't worked in AI or crypto will learn on your budget and your timeline, and the learning shows up as a video that's technically fine and culturally wrong. A protocol upgrade for developers and a token launch for a community are completely different briefs. So are an agent product for engineers and the same product pitched to a fund.

The tell isn't vocabulary Plenty of studios can say "liquidity pool" or "inference." The tell is whether they push back on your brief before they've been paid to.



The checklist


Copy this. Run every studio through it, including mine.


Portfolio

  • Named clients you can verify, not anonymous "crypto-themed" concepts

  • Work that actually shipped, not redesigns and spec pieces

  • Range across formats: launch films, product explainers, announcement assets

  • Work in your specific corner, whether that's DeFi, infra, or AI products

  • Multiple projects for the same client — that's the strongest signal in any portfolio, because it means somebody came back


The discovery call

  • They ask who the video is for before they ask what you want it to look like

  • They ask what happens if it works, in business terms

  • They can describe a specific decision from a past project and why they made it

  • They tell you what they'd cut from your brief

  • They tell you honestly if your timeline is unrealistic


Process

  • A named sequence with approval points, not "we'll send you something in three weeks"

  • You see the story before you see any design

  • Something rough and cheap before something polished and expensive

  • Clear answer on how they handle feedback from five stakeholders


Commercials and contract

  • Deliverables listed in full: every aspect ratio, source files, web-ready formats

  • Ownership in writing: work-for-hire or full assignment

  • Usage scope written down: launch, paid ads, exchanges, conferences, community

  • Revision rounds defined, plus what triggers extra cost

  • Confirmation that no third-party assets restrict commercial use


Red flags

  • Claims to specialize in everything

  • Talks about style and references but never about your audience

  • Agrees to every timeline without pushback

  • Portfolio is all mockups and no live work



The four questions that reveal the most


"What would you cut from our brief, and why?"
Decorators talk about style. Studios that solve problems tell you what doesn't belong. This is the single most useful question you can ask.

"How would this be different if the audience were developers instead of the community?"
Tests whether they understand that those are different products of attention, not different color palettes.

"Tell me about a launch where the timeline compressed. What did you protect?"
Everyone has had one. The answer tells you what they value when they can't have everything.

"Who is actually doing the work?"
Ask it plainly. The person on the sales call is not always the person on the file.


What a realistic timeline looks like


Three weeks minimum, four is comfortable, for a launch video.

Not because animation is slow. Because the story has to stop being wrong first, and feedback needs somewhere to live. The fastest project I've delivered went from first call to live launch in 18 days, and it worked because the client made decisions quickly, not because we skipped steps.

What actually blows timelines is never the animation. It's a direction change after production starts, or feedback arriving as five conflicting opinions instead of one. Lock the story while it's still cheap to change. A word costs a minute to fix. The same idea costs a week once it's animated.



What good process looks like from your side


Ours runs on four gates: script, storyboard, animatic, final. You approve each one before the next begins.

The reason isn't bureaucracy. It's that a story change at the script stage costs a sentence, and the same change after animation costs a week. It also means nothing ever arrives as a surprise, which matters a great deal if the last studio ambushed you with a finished thing you hated.

The animatic gate is the one most studios skip and the one that saves the most projects. It's the whole video in rough timing and order, before anything is designed. It's the difference between reading a speech on paper and hearing it out loud — problems you can't see, you notice immediately.

Ask any studio what happens between kickoff and delivery. If the answer is "we'll show you a first draft," you're buying a surprise.



One last thing about what you're actually buying


Funded teams rarely need one video. They need a launch, then the follow-up, then the next feature, then the milestone.

Buying video one piece at a time is the most expensive way to do it, and it's why the same teams keep re-briefing new vendors every quarter.

Which is also the honest reason a first project matters more than it looks. Roughly three in four of our clients come back. Nobody signs a retainer on the first call. They audition someone with one project: the interview.


The short version


Most studios can animate. Far fewer can decide what your video should say, defend that decision when a fourth stakeholder wants it changed, and deliver before your window closes.

Choose for that. Whether it's us or someone else, the studio worth hiring is the one that asks what you'd cut before it asks what you like.

If you're launching in the next 60 days, contact us.

Book a Call